| Introduction |
Covers the physical examination, assessment and treatment considerations for all major sports injuries. Provides insight into the cause of injuries as a result of a specific sport in order to tailor treatment to that injury. |
| Key Features |
| Author Biography |
59 Birchwood Road Mahtomedi, MN 55115 |
| Table of Contents |
Bull's Handbook of Sports Injuries, 2nd Edition I. Issues 1. Role of the Physician, Trainer, and Coach 2. Athletic Therapy in Sports Medicine 3. High Performance and Treatment of the Elite Athlete 4. Drugs and Ergogenic Aids 5. Emergency Sideline Care and Airway Management 6. Sideline Care of Dislocations 7. Return the Injured or Ill Athlete to Play 8. Computers in Sports Medicine 9. Muscle Strength and Conditioning 10. Endurance Training II. Injury and Illness 11. Head Injuries and Concussions 12. Eye Injuries and Eye Protection 13. Ear, Nose, and Throat 14. Dental Injuries 15. Dermatology 16. Neck, Spinal Cord, and Back 17. Shoulder in Sports 18. Chest and Abdomen 19. Wrist and Hand Injuries 20. Knee Injuries 21. Athlete's Arthritic Knee 22. Knee Braces 23. Soft Tissue Injuries: Overuse Syndromes 24. Exertional Compartment Syndromes 25. Stress Fractures 26. Ankle and Foot 27. Orthotics 28. Heat and Cold Injuries III. Sport-Specific Issues 29. Ice Hockey 30. Basketball Injuries 31. Football 32. Baseball Injuries 33. Soccer Injuries 34. Cross Country Ski Injuries 35. Downhill Ski and Snowboard Injuries 36. Figure Skating 37. Dance Injuries 38. Gymnastics Injuries and Prevention 39. Track and Field 40. Swimming 41. Cycling 42. Racquet Sports, Tennis, and Squash 43. Golf 44. Weight Lifting |
| Reviews |
Reviews The book comes with a CD-ROM that is compatible with most editing systems, and offers step-by-step instructions using the source material when teaching basic concepts. The first chapter deals with basic concepts and defines editing, describes the hardware and software basics, and the concept of workflow. Oddly, the concept of offlining is not mentioned in describing workflows. This chapter describes why the term "Digital Video Editing" is used throughout the book instead of "Nonlinear Editing" (a distinction which I personally do not agree with) and offers six universal principles of "digital video editing" as part of the definition. The next chapter follows with the basics of today's digital video editing system and examines the GUI desktop design aspects. The authors do a very good job balancing the amount of content and detail for the beginner. Small things I was troubled about was that they left out a reference to SDTI connections while they included SDI and HD-SDI in their discussion on connectivity standards. They also left out pen & tablet when discussing the human interface tools, although I was pleased that they discussed the ergonomics as it related to left-handed editors. Overall, it was a complete and effective lesson. Chapter 3, "Beginnings, Middles and Ends" is my favorite chapter. Not only does it start with teaching editing, but it makes a very good introductory effort to communicate the aesthetic concepts involved with the craft of editing. It starts appropriately with the tradition of storytelling and goes on to discuss different editing workflows (bricklayer vs. sculptor), the concept of the montage, techniques for continuity editing, Pace and Rhythm, and offers "Five Guidelines of Editing". Then the book continues with a focus on polishing the program (trimming and audio -- Chapter 4) and goes on to Chapter 5 "Styles and Workflows" -- another excellent chapter. "Styles and Workflows" starts with the question "What's Technique?", goes on to a training component, and then analyzes different styles and workflows including Music Videos, Commercials (analyzing different types), Documentary and Nonfiction (scripted and non-scripted), and Fiction. I found myself going back and reading this chapter several times. The next chapter focused on media asset management, including ingesting, logging and both project and bin management. This is followed by another lesson in visual grammar (compositional issues, types of shots, point of view, etc.) and goes into aspect ratios and the creation of subclips. Chapter 8 discusses clip effects, color issues, rendering, and timeline effects. Chapter 9 continues by discussing graphics, titling and compositing including the various key types and DVE effects creation issues such as perspective and keyframing. Chapter 10, "Getting It In and Out "is the most technical chapter in the book, and the most uneven. It goes into various ways to set up a picture monitor and yet it never discusses a waveform monitor and uses the word vectorscope just once without explaining it. It does a good job with audio and defining codecs, and does an excellent job with EDLs and its evolution to the AAF metadata standard. The last chapter, Chapter 11, is an excellent cross-reference of editing terminology as used by the various manufacturers and also offers a keyboard shortcut cross reference. This could be worth the cost of the book for freelancers that need to go from system to system and for instructors that have students asking how to do something on their home editor. The book finishes off with a valuable set of appendixes. The first, is "Films to Watch" listing not only the films but scenes to watch for to learn editing techniques, including advanced editing, comedy editing, sound editing and documentary editing. It also lists Eddie Award nominees from 1934 to 2001. Appendix B is a list of "Resources" including magazines, books, and internet resources. (There is no mention of Bob Turner's THE CUT, so it is obviously an incomplete reference!) It ends with an extensive list of manufacturers with descriptions and contact information. Appendix C is a script for the CD-ROM exercise. There were small points I disagreed with and some sections that were not as strong as others, but overall I was amazed at not only how much was covered in a single book, but at how valuable the information was that was provided. With these reservations stated, I recommend this book. I can see it as a text source for video editing instructors, and for anyone that wants to get started in the craft of editing.
New Orleans Center for Creative Arts I have read many system specific books that cover editing techniques for a particular program, Avid, Final Cut, Premiere, etc. Editing Digital Video by Robert M. Goodman and Patrick McGrath has a different goal. It aims to teach editing as a general tool and gives tips for all applications. I like this approach from the get go. The authors do an excellent job of clearly explaining both the technical and aesthetic role of the editor. They include many tips like editing with the right hand on the mouse and the left on the keyboard. They also paint a broader picture by explaining different approaches to editing using a bricklayer (building a story) or a sculptor (cutting away) as models. This book would be an excellent textbook or resource for an editing class. Most chapters include a Summary and an Important Facts to Remember section. Every term is clearly defined from the simplest shot description to more specific editing terms like a ?J? or ?L cut. The book examines the basics of the hardware and software used for nonlinear editing. Then it discusses how to edit and includes a basic exercise with video footage and a script on the included cdrom. The exercise creates a rough cut which the authors then use for a second exercise where they demonstrate how you can polish this by trimming and by overlapping edits. (I would like to have seen their edited version included on the cdrom.) Next is an extensive section on developing a workflow for various types of projects from commercials to feature lengths. This is followed by a chapter on organization and storage of media, and chapters on identifying shots, using effects and titles, and inputs and outputs. The book closes with a cross reference of editing terms and keyboard shortcuts used in different software applications. (I wish this was in an Excel or Word file on the cdrom!) I would definitely recommend this book for the beginning or intermediate editor. There may be too much basic information for an experienced editor, but if you have interns you will want this for your reference shelf. The book could use more illustrations since the authors are continually describing visual techniques with few graphics and no additional images on the cdrom. There is an excellent appendix of Films To Watch that lists scenes from movies with particular aspects of editing that are showcased. For example: The Birds, edited by George Tomasino. Watch the gas station attack for an example of rhythm in editing. I would give this book four and a half Cows for its unique approach and comprehensive coverage of editing. [Publisher's note: 5 cows is the max.]
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